Games available for licensing, and specialists available for hiring.
We also run cool projects of our own.
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It's that time of the year again - fully focusing on the js13kGames preparations. This didn't stop me from giving a talk at an in person event first time since the pandemic started two and a half years ago.
Last month marked the transition between wrapping up Gamedev.js Jam 2022 and beginning the serious preparations to js13kGames 2022, with a short visit to Amsterdam in the middle.
Work on both the Gamedev.js Jam and Gamedev.js Survey took most of May - with Jam winners being announced in the first week, Survey report published in the third week, and Jam prizes being distributed to the winners throughout the rest of the month.
We've been offered Grid Studio frames as physical prizes in the js13kGames competition, and I was lucky enough to get two frames for myself - a Game Boy console and an XBox One controller.
I was invited to give a talk at the Andersen's office in Cracow during the Front-end Hero meetup on July 14th, where I talked about building games in 13 kilobytes.
July's W3C Games Community Group meetup was organized around Huabin Ling who gave a talk Advancing web gaming to new heights with Cocos showcasing capabilities of Cocos Creator.