List of all our active projects we've started and currently managing.
Crucial feature is that all the source code of submitted games have to be available in a readable form on GitHub, so anyone can learn from it. There's also the Resources page where, beside the huge list of various resources you can use to create your game, you can read post mortems from other devs who explain what went good and what could have been improved in their entries.
Competition is getting more and more popular over the years, with plenty of prizes, great experts, new categories like WebXR and Web Monetization, while still being friendly and welcoming to all the new developers wanting to join.
Global Gamedev.js initiative focuses on promoting HTML5 game development.
Currently it's just the news on the home page, but recently the first edition of the online Gamedev.js Jam happened, and future plans include running Gamedev.js Survey to learn about the current state of the market, and organizing an online Gamedev.js Conference too.
Gamedev.js Weekly newsletter is published every single Friday since January 2014. It's a weekly summary of interesting articles, tutorials, tools, resources, demos, games, and more delivered right to your inbox.
I'm quite happy with the fact that many times interesting links are sent over by the readers themselves, so to a point newsletter contents can be considered a community effort.
Enclave Phaser Template is a Phaser 3 template, which we use to kickstart development of our new games. Open sourced and free to use, fully mobile responsive, portrait and landscape compatible template for hyper casual HTML5 games.
Split into States, consist of multiple screens, offers sound and music management, multilanguage support, keyboard shortcuts, WebFonts, highscores, tweens and animations, particle emitter, shake, flash, and fade camera effects, PWA support, and is Web Monetization enabled.
HTML5 Gamedev Starter is a useful list for the new HTML5 game developers where you can find the best resources: engines and frameworks, tutorials and articles, news, distribution platforms, APIs and ads, wrappers and packagers, competitions, meetups and conferences, and more.
Open Enclave Games is a list of all our open source projects available in various places, mostly GitHub. It includes full games and game demos' source code, content kits, series of tutorials, workshop materials, and much more.
Neuroshima Hex is a physical board game, and we're huge fans of them (which includes running NeuroshimaHex.pl fan site since 2010). At some point we've decided to mix both of our passions and create a few useful apps for other board game fans and players.
So far we've released the NSHex Counter - an app to count the tiles used by you and your opponent, so you can keep track of what was used and what's yet to come. Next up are: Randomizer (to randomly draw armies), Roulette (our original, digital addon), and Aftermath (entirely new minigame).
Warsaw Open Device Lab is established to help the local developer community to be able to test their work on a range of various devices.
If you're building a responsive website or mobile game and want it to work correctly on the popular devices, then you need to test it yourself. Instead of trying to collect all the devices on your own you can visit the local Open Device Lab and use the available resources for testing. Don't worry about owning the proper devices and just focus on the most important part of your work which is development.