About 90% of the time in April was spent on running Gamedev.js Jam 2022 with very little left for other things, so plans made a month ago are still valid for the one that already started.
Even though I dropped a few talk opportunities to focus on Gamedev.js Survey and Jam preparations, I still ended up attending a bunch of events and even speaking at some of them.
The past year was a solid one for Enclave Games. Not perfect, but definitely good - we've focused on Web Monetization the first half of 2021, while experimenting with Decentralization in the background the past twelve months.
Last month was a weird one: we had a bunch of delays with our work and ultimately weren't able to finish planned tasks in time, got some bad news when we were counting on the good ones, but also got the awesome news faster than expected right after.
At the beginning of October we've announced the winners of the js13kGames 2021 competition during the online Awards Ceremony, and were steadily sending prizes and preparing the swag through the rest of the month.
Another month entirely focused on the js13kGames competition.
It's that time of the year again - preparations to the js13kGames competition are in full swing. It runs yearly since 2012, so this edition is actually the tenth.