Another yearly edition of the Gamedev.js Survey wrapped in December, and the report was published in January. Other than that it was rather a slow month, because of all the non-gamedev things that needed to be handled.
The past year was even more difficult than the previous one, with struggles along the way, but had some good moments, positive surprizes and achievements as well. Let's look at how 2024 went in detail, and what are the plans for Enclave Games in 2025.
December was another busy month: I've managed to run Gamedev.js Survey 2024 and collected the record number of forms submitted. All that with some health issues and private matters in the background.
November was packed and busy to a point the Monthly Report is late again, but at least it's not the last day of the month like the October one, so there's progress!
October started with the js13kGames 2024 winners announcement, and to no surprise the rest of the month still revolved around the competition: from follow-up blog posts, through emailing prizes, to collecing addresses for the shipment of the t-shirts.
The sole fact that September's Monthly Report goes out half a month later than it should tells you everything about the amount of work spent on the js13kGames competition this time.
Most of the month was taken over by js13kGames, as usual this time of year, especially since we're celebrating the thirteenth edition of the competition now.
July was full of js13kGames 2024 announcements: partners, experts, and prizes. I've also continued publishing news items about useful web tools, cool games, and various competitions on the Gamedev.js website.
Our Flood Escape game was added to the Arcadia platform with all the levels already unlocked, including the newly implemented Badlucky one.
During June the countdown to js13kGames 2024 started, new Gamedev.js Weekly newsletter website was published, we've opened our swag Shop, added Badlucky level in Flood Escape, and announced OP Guild and Arcadia collaboration with cash prizes.