February's TL;DR? Being famous for a day, having multiple design brainstorming sessions, starting client work, and still trying to catch up on our own delayed projects.
December is usually slower than previous months, and even though we tried working as usual, our daughter decided to break a record for the number of sick days she can have in a month, staying most of December away from kindergarten, which obviously didn't help with our productivity.
September was quite intense when it comes to js13kGames, especially the first half of the month. It wasn't only about the competition though: I've updated an app, attended two meetups, and submitted a lenghty CFP.
Another month entirely focused on the js13kGames competition.
It's that time of the year again - preparations to the js13kGames competition are in full swing. It runs yearly since 2012, so this edition is actually the tenth.
It's been almost a year since our Web Monetized HTML5 Game Development grant project was announced in July 2020, and even though we had quite significant delay of four extra months on top of original six, I'm really happy with how the project went for us.
Even though 2020 was overall a terrible year, we are really happy with how it turned out for us, given we received a grant from the Grant for the Web program to work on our projects.
Our Grant for the Web project was announced in the middle of July 2020 - it had a somewhat generic name Web Monetized HTML5 Game Development since it was actually a few (six to be exact) smaller projects revolving around monetizing web games: three Enclave Games creations, js13kGames competition, an eBook, and a Gamedev.js Survey.
September was (surprise, surprise) full into js13kGames, with me trying to catch up on everything else in the meantime, but with not much luck.
August is the month when js13kGames starts, so you can be sure I was fully into preparations and then other tasks around it when it launched.