We've wrapped the second edition of the Gamedev.js Jam last week, so it's time to do a little summary of how it went, especially given it ended up being way bigger than initially planned.
March was a crazy month on so many levels - we were extremely busy, had health issues, unexpected problems, and couldn't work as much as we wanted. We didn't even have the time or energy to celebrate Enclave's birthday that happened March 10th, but I do hope April will be better.
This year's Global Game Jam, given what's happening around the world, went entirely online. The good news are you all are invited to particpate however and wherever you want.