December is usually slower than previous months, and even though we tried working as usual, our daughter decided to break a record for the number of sick days she can have in a month, staying most of December away from kindergarten, which obviously didn't help with our productivity.
Last month was a weird one: we had a bunch of delays with our work and ultimately weren't able to finish planned tasks in time, got some bad news when we were counting on the good ones, but also got the awesome news faster than expected right after.
At the beginning of October we've announced the winners of the js13kGames 2021 competition during the online Awards Ceremony, and were steadily sending prizes and preparing the swag through the rest of the month.
September was quite intense when it comes to js13kGames, especially the first half of the month. It wasn't only about the competition though: I've updated an app, attended two meetups, and submitted a lenghty CFP.
The beginning of May was all about the Gamedev.js Jam 2021 results, while during the rest of the month we were wrapping our already-too-many-times-delayed Grant for the Web grant work, which included NSHex Roulette, Body Guard, and Forest Cuties.
We've wrapped the second edition of the Gamedev.js Jam last week, so it's time to do a little summary of how it went, especially given it ended up being way bigger than initially planned.