With Gamedev.js Survey 2023 completed in December and the report published in January, I got asked multiple times about the raw results of this year's answers and those from the past editions as well, especially from the open questions, and decided to publish all that on GitHub.
The past year was difficult for us on many levels, but the last two months were a little bit optimistic. Let's look at the details of the twelve months that passed in Enclave Games, see exactly how 2023 went, and make some reasonable plans for 2024.
December is traditionally rather slow, but we've managed to conduct (a shortened) Gamedev.js Survey, even including a warm-up week, so that's a second pretty decent month in a row.
The third yearly edition of Gamedev.js Survey is open for a week now, and will close next week, on Friday December 22nd - if you haven't filled the form yet, please do so!
GitHub Universe was my opportunity to finally fly to a conference this year, and Ewa managed to package and ship js13kGames 2023 swag - it seems November was pretty decent in terms of the job done, which is nice.
Announcing winners, sending prizes, collecting shipping details - with no surprise at all, October still mostly revolved around the js13kGames 2023 competition.
I haven't written a single line of code since the last game we've released more than two years ago, so I'm happy to report that in June I did join a game jam, and submitted an entry!
May still mostly revolved around Gamedev.js Jam 2023 - from preparing and announcing the overall winners and results of all the challenges, to sending all the prizes.
Last month we've focused on doing one thing right - preparing and shipping the long overdue 130 packages with js13kGames 2022 swag: t-shirts, coasters, and stickers.