Another yearly edition of the Gamedev.js Survey wrapped in December, and the report was published in January. Other than that it was rather a slow month, because of all the non-gamedev things that needed to be handled.
The past year was even more difficult than the previous one, with struggles along the way, but had some good moments, positive surprizes and achievements as well. Let's look at how 2024 went in detail, and what are the plans for Enclave Games in 2025.
December was another busy month: I've managed to run Gamedev.js Survey 2024 and collected the record number of forms submitted. All that with some health issues and private matters in the background.
November was packed and busy to a point the Monthly Report is late again, but at least it's not the last day of the month like the October one, so there's progress!
October started with the js13kGames 2024 winners announcement, and to no surprise the rest of the month still revolved around the competition: from follow-up blog posts, through emailing prizes, to collecing addresses for the shipment of the t-shirts.
Solid work done in February: from releasing a Badlucky t-shirt, joining WebDX group, publishing Gamedev.js Survey results on GitHub, to writing a bunch of news here and there.
With Gamedev.js Survey 2023 completed in December and the report published in January, I got asked multiple times about the raw results of this year's answers and those from the past editions as well, especially from the open questions, and decided to publish all that on GitHub.
Lots of things happened in January: we've summarized 2023 and made plans for 2024, published Gamedev.js Survey 2023 results, I've prepared the first four weekly issues of the Phaser World newsletter after revival, W3C Games group had a meetup about generative AI, the NSHex Counter app got two armies (Merchants Guild and Partisans) added, and I published ten different news posts on NeuroshimaHex.pl.
The past year was difficult for us on many levels, but the last two months were a little bit optimistic. Let's look at the details of the twelve months that passed in Enclave Games, see exactly how 2023 went, and make some reasonable plans for 2024.
December is traditionally rather slow, but we've managed to conduct (a shortened) Gamedev.js Survey, even including a warm-up week, so that's a second pretty decent month in a row.