The sole fact that September's Monthly Report goes out half a month later than it should tells you everything about the amount of work spent on the js13kGames competition this time.
Solid work done in February: from releasing a Badlucky t-shirt, joining WebDX group, publishing Gamedev.js Survey results on GitHub, to writing a bunch of news here and there.
The past year was difficult for us on many levels, but the last two months were a little bit optimistic. Let's look at the details of the twelve months that passed in Enclave Games, see exactly how 2023 went, and make some reasonable plans for 2024.
GitHub Universe was my opportunity to finally fly to a conference this year, and Ewa managed to package and ship js13kGames 2023 swag - it seems November was pretty decent in terms of the job done, which is nice.
The first half, or even two thirds, of September's time went straight into js13kGames 2023. The rest of the month was spent on trying to catch up on all the other things.
The first half of the year went rather ok, the second - not so good. From the current point of view it seems those were the worst twelve months since at least a couple of years, if not ever - various health issues of all our bunch made us fail to deliver multiple projects planned for 2022.
Last month marked the transition between wrapping up Gamedev.js Jam 2022 and beginning the serious preparations to js13kGames 2022, with a short visit to Amsterdam in the middle.
Even though I dropped a few talk opportunities to focus on Gamedev.js Survey and Jam preparations, I still ended up attending a bunch of events and even speaking at some of them.
We've spent January trying to catch up on things that were suppose to be finished last year already (mostly js13kGames-related), but got delayed by various reasons.
The past year was a solid one for Enclave Games. Not perfect, but definitely good - we've focused on Web Monetization the first half of 2021, while experimenting with Decentralization in the background the past twelve months.