Even though I dropped a few talk opportunities to focus on Gamedev.js Survey and Jam preparations, I still ended up attending a bunch of events and even speaking at some of them.
The past year was a solid one for Enclave Games. Not perfect, but definitely good - we've focused on Web Monetization the first half of 2021, while experimenting with Decentralization in the background the past twelve months.
We've focused on completing the Grant for the Web project and publishing the final report through the first half of June, and spent the other half of the month catching up on the rest of the work.
It's been almost a year since our Web Monetized HTML5 Game Development grant project was announced in July 2020, and even though we had quite significant delay of four extra months on top of original six, I'm really happy with how the project went for us.
This game's story started a couple of years ago on a wall above our daughter's bed as a cute poster, only to evolve into a physical card game, and then a mobile one that implemented Web Monetization's receipt verifier service, and even offered an NFT to the mix.
The beginning of May was all about the Gamedev.js Jam 2021 results, while during the rest of the month we were wrapping our already-too-many-times-delayed Grant for the Web grant work, which included NSHex Roulette, Body Guard, and Forest Cuties.
Demo of the Body Guard game was prototyped more than three years ago during Global Game Jam 2018, and right after that tossed into a pile of unfinished projects. Since it is a game where you fight against viruses, we've decided to bring it back to life, finish and release it as part of our Web Monetization API experiments, and support Artist Rescue Trust (and Phaser) thanks to the Grant for the Web program as well.
Most of April revolved around the Gamedev.js Jam 2021 - it was suppose to be a short and simple competition, but I wouldn't be me if I haven't tossed in two new categories, challenges, dedicated experts, partners, and $20k worth of prizes.
March was a crazy month on so many levels - we were extremely busy, had health issues, unexpected problems, and couldn't work as much as we wanted. We didn't even have the time or energy to celebrate Enclave's birthday that happened March 10th, but I do hope April will be better.