The sole fact that September's Monthly Report goes out half a month later than it should tells you everything about the amount of work spent on the js13kGames competition this time.
Most of the month was taken over by js13kGames, as usual this time of year, especially since we're celebrating the thirteenth edition of the competition now.
July was full of js13kGames 2024 announcements: partners, experts, and prizes. I've also continued publishing news items about useful web tools, cool games, and various competitions on the Gamedev.js website.
Our Flood Escape game was added to the Arcadia platform with all the levels already unlocked, including the newly implemented Badlucky one.
During June the countdown to js13kGames 2024 started, new Gamedev.js Weekly newsletter website was published, we've opened our swag Shop, added Badlucky level in Flood Escape, and announced OP Guild and Arcadia collaboration with cash prizes.
The big news are out: I'm joining OP Games as Developer Advocate to lead the newly formed OP Guild.
We've focused on the Gamedev.js Jam 2023 preparations in March, but some cool unrelated things happened last month as well.
Last month we've focused on doing one thing right - preparing and shipping the long overdue 130 packages with js13kGames 2022 swag: t-shirts, coasters, and stickers.
January was suppose to be a fresh start after not so successful 2022 (to say the least) - I can't say we did all what we wanted, since we didn't (flu season is still on), but we did some of that.