We've wrapped the second edition of the Gamedev.js Jam last week, so it's time to do a little summary of how it went, especially given it ended up being way bigger than initially planned.
After a whole month of gathering responses, and a week of preparing results, we're happy to publish the report containing answers to 26 questions submitted by 437 developers.
We're starting the countdown to Gamedev.js Jam 2021 - an online competition for HTML5 game developers, running for thirteen days between April 13th and 26th. It's the second edition after the Gamedev.js Jam 2020 hosted last year.
If you follow the competition for long enough this is absolutely no surprise - printing of the swag from js13kGames 2020 was delayed a few times, similarly to the previous years. It's finally done though, and all the packages were already shipped!
We're conducting a Survey as part of the Gamedev.js initiative to learn about the current state of the HTML5 Game Development in 2021 - where the developers work, what tools do they use, how much do they earn, and much more.
Since the latest Phaser release was the biggest one ever (not counting the major versions), I decided to give the Enclave Phaser Template an update as well.