Combine deadly spells from the runes scattered on the board and beat monsters that guard the forest. The game has a simple yet entertaining “find the highest chain” gameplay and beautiful visuals.
A very long story that started in 2012, and spawned a series of presentations titled "How to build a simple game in 4 years", and the article titled "I hate Wizard Quest". Read the making of blog post for more details.
Coding: Andrzej Mazur | Design: Robert Podgórski